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Apollonian Tunnel
Animated raymarched tunnel built from an Apollonian-style fractal field with curving camera motion, color-wave glow accumulation, and exponential tone mapping.
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Featured
Animated raymarched tunnel built from an Apollonian-style fractal field with curving camera motion, color-wave glow accumulation, and exponential tone mapping.
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Animated fly-through fractal tunnel with curved camera path, layered sine-field detail, glow accumulation, mouse-controlled camera roll, and soft vignette shading.
Endless field of translucent audio-reactive jelly forms with internal color currents, shimmering membranes, and mouse-controlled gravity.
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Raymarched field of repeating moonlike spheres with drifting camera motion, spectral distance glow, and optional mouse parallax.
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Raymarched liquid ribbon form with animated deformation, glossy lighting, spectral color cycling, and softened edge shading.
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Raymarched mandala tunnel with folded symmetry, repeating beam structures, mouse parallax, groovy surface patterning, ambient occlusion, and softened edge shading.
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Raymarched reflective cell lattice with animated camera motion, mirrored secondary reflections, sky-like environment color, fresnel glow, and soft edge shading.
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Raymarched field of repeating moonlike spheres with drifting camera motion, spectral distance glow, and optional mouse parallax.
Featured
Raymarched sphere lattice with audio-reactive iridescent glass, colorful fresnel edges, reflective depth, and mouse-controlled camera drift.
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Animated voxel tunnel with mouse-driven camera drift, grid traversal, glowing cell colors, fog, and pulsing edge highlights.
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Animated procedural wormhole with tunnel raymarching, mouse parallax, pulsing texture bands, spectral color cycling, and soft vignette shading.
A converted Synesthesia fly-through scene of repeating luminous comet heads and trailing shafts, adapted for BLOKS Studio, Player, and LAVA with procedural color, audio reactivity, and pointer-controlled camera steering.